SCAFFOLDED PROBLEM-BASED LEARNING WITH AUGMENTED REALITY IN PRIMARY EDUCATION

Authors

  • Endang Sri Estimurti Universitas muhammadiyah malang
  • Yuni Pantiwati Universitas muhammadiyah malang
  • Latipun Latipun Universitas muhammadiyah malang
  • Bulkani Bulkani Universitas muhammadiyah Palangkaraya

Abstract

This study investigated the effectiveness of an integrated framework combining Augmented Reality (AR)-supported Problem-Based Learning (PBL) with scaffolding to improve primary students’ critical thinking skills and teaching practices. A quasi-experimental design was conducted with 150 fourth-grade students in Central Kalimantan, Indonesia. The experimental group (n = 75) received AR-supported PBL with scaffolding, whereas the control group (n = 75) received conventional instruction. Instrument validity was established through EFA and CFA. Non-parametric analyses showed significantly higher critical thinking performance in the experimental group (p < .001), with a large effect size (Hedges’ g = 1.23) and moderate learning gain (N-gain = 0.52). Classroom observations indicated high levels of instructional facilitation, scaffolding implementation, student engagement, and AR integration. The findings extend socio-constructivist perspectives by highlighting the role of AR as a pedagogically embedded cognitive support within inquiry-based learning environments.

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Published

2026-07-01

How to Cite

Estimurti, E. S., Pantiwati, Y., Latipun, L., & Bulkani, B. (2026). SCAFFOLDED PROBLEM-BASED LEARNING WITH AUGMENTED REALITY IN PRIMARY EDUCATION. International Online Journal of Education and Teaching, 13(3), 241–251. Retrieved from https://iojet.org/index.php/IOJET/article/view/2413